Make-believe was the
most defining part of my childhood. There is a freedom the children experience
when they get to envision their own fictional world. It is a freedom adults
find much harder to find in a world where individuals have such little control
over the greater details of life. I carry the stories and ideas created by my
brother and I into my artwork as a source of inspiration. My work over the last
two years has been building up to a show in which I attempt to capture some of
the magic of my childhood fantasy world.
The centerpiece of
this show was intended to be a large 3D game board table. Play is a very
important concept in my art. It's only fitting to have actual games as part of
my show. I wanted playing this game to be a very tactile experience. Therefore,
all the pieces would be made of different metals, including bronze, aluminum,
and iron. The table itself would have had visual and tactile textures including
carved mountains and a machine tiled playing board.
The foundry is where
I was developing the miniature figures that would act as game pieces. While my
painting practice established the landscape and the wildlife, the beings that
lived in this world were all three dimensional. I am sad to say that I only
finished three of the figures before having to return home due to Covid-19. The
following are examples of the finished and unfinished works along with some of
their lore for explanation:
The guild warriors of Versh wield a modified
fishing spear as their primary weapon. A Ta”rhee, a long rope with a weight at
the end, is often used as an off-hand weapon to lasso enemies and pull them
towards the warrior’s spear. This allows warriors to attack without
compromising their footing in the muddy grounds of The Fens. The medicinal herb
culture, developed in Versh, also gave rise to stimulant concoctions in the
guild giving the warriors an advantage in strenuous mud combat.
Many dumrii (the
largest and most brutish of the three species of humanoids) make their living
as protectors for smaller farm settlements that can not afford the guild's
services. Despite being viewed as a less intelligent species of delm, their
larger stature and greater physical prowess makes them preferable guardians.
They can fight longer than delmarie and are less concerned about spending hours
trudging through mud. As with most of their species, they wield improvised
weapons like large branch clubs or sharpened sticks.
With
the rise of elemental magic in the far west, The Fens is the first region to
have access to mage craft. Many mages have traveled from the academy and found
work both with the guild and as freelance beast hunters in the Fens. Others
merely settle in Fen villages and contribute both as farmers and protectors.
Most mages that choose to stay in the fens specialize in the elements of earth
and water.
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